Xenonauts base construction4/5/2023 ![]() ![]() UFOs come in different shapes and sizes, each with different combat abilities and different strengths / weaknesses. Shooting them down will grant you a relations bonus in the local country, but UFOs that are not dealt with can damage relations instead. If they fail (or there are no soldiers at the base), the base is destroyed.ġ.3 ALIEN UFOs Alien UFOs periodically spawn on the strategic map. Unless the UFO is shot down by interceptors or the base’s defence batteries, this will force a combat mission where the soldiers stationed at the base must fight off the alien assault team. Xenonaut bases can be attacked by alien UFOs in the mid / late game. Any UFO which enters the detection range of a base will be detected almost immediately, irrespective of how far it is from the base or the number of Radar Arrays present at that base. Constructing additional Radar Array structures will expand the detection range, but this is capped at three Radar Arrays. The detection range of a base is shown by a blue circle around the facility. On the Geoscape, bases mostly serve to hold Xenonaut interceptors and house the Radar Arrays that detect UFOs as they move across the planet. You are asked to place your first base when the game begins additional bases can be built by clicking on the “Build New Base” text to the left of the Time Arrows at the top of the screen. Completing crash site missions does NOT increase your local funding unless the UFO has landed (in which case you will gain the same increase as you would for having shot it down.)ġ.2 XENONAUT BASES: Xenonaut bases are built on the Geoscape. Alien base missions will continually drain relations in their host nation, but also provide a boost if destroyed. The most notable are terror sites – completing the mission will grant a sizeable funding boost, but losing a battle can cause a catastrophic funding drop. Some ground missions will also affect your national relations score. If you mouseover a specific region, this will update to show the current and predicted funding level for that particular region only. Your current and predicted funding level is shown in the top-right corner of the screen. Lose enough regions and the game ends – the number of regions differs depending on the difficulty setting. If a region’s relations score drops to zero, it will be lost to the aliens and cannot be recovered. Though you cannot interact with these events, they will give you a rough idea of where UFOs may be. These events are displayed on the map and a description is shown in the text log below. UFOs will also damage your funding, as they have a chance to spawn an “event” which damages funding every hour. The funding increase is capped at twice the starting value. Shooting down a UFO improves your funding with the appropriate nation (the closest is used if the UFO is shot down over the sea). ![]() The regions are set up this way so all of them have sufficient landmass to maintain game balance.) Funding is mostly tied to how well you deal with the UFOs that spawn on the Geoscape. (These regions are not necessarily geographically correct: Mexico is not part of Central America in real life, nor is Greece part of the Middle East etc. Each of these ten funding regions provides monthly funding to the Xenonauts, raising their payment if they are adequately protected and lowering it if not. You also control the flow of time in the game here – the four arrows at the top of the screen allow you to accelerate time (nothing will happen until you do this).ĬONTENTS: 1.1 Funding Regions / Funding Council 1.2 Xenonaut Bases 1.3 Alien UFOs 1.4 Xenonaut Aircraft 1.5 Ground Combat Missions 1.6 Airstrikesġ.1 FUNDING REGIONS / FUNDING COUNCIL The Geoscape map consists of ten funding regions that collectively cover the entire in-game landmass. 1.0 GEOSCAPE: The Geoscape is a 2D representation of the entire world upon which most of the strategic action in the game takes place. ![]()
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